University of Teesside 2017-2019
The 'Vertical Slice' Trailer we were tasked to produce as part of a 3 month collaborative game project. I did not personally work on the trailer, but served as Lead Designer on the team responsible for making the game.
Week 8 product update showing the first playable version of our Borderlands game with some of the assets and textures
Week 6 progress update of some of the core mechanics I have been overseeing in the Journeyman module. I walk through our item generation, gun firing, inventory, and AI systems so far.
Week 6 personal progress update of some of the mechanics I have been working on during the Journeyman module. I go into technical detail as to how I generate gun stats, and show many of the blueprints I have developed